APlayerState::GetStartTime

Gets the literal value of StartTime.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h

Include

#include "GameFramework/PlayerState.h"

Syntax

int32 GetStartTime() const

Remarks

Gets the literal value of StartTime.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss