Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
Include |
#include "GameFramework/PlayerState.h" |
void ReceiveOverrideWith
(
APlayerState * OldPlayerState
)
Can be implemented in Blueprint Child to move more properties from old to new PlayerState when reconnecting
Parameter |
Description |
---|---|
OldPlayerState |
Old PlayerState, which we use to fill the new one with |