APlayerState::ReceiveOverrideWith

Can be implemented in Blueprint Child to move more properties from old to new PlayerState when reconnecting

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h

Include

#include "GameFramework/PlayerState.h"

Syntax

void ReceiveOverrideWith
(
    APlayerState * OldPlayerState
)

Remarks

Can be implemented in Blueprint Child to move more properties from old to new PlayerState when reconnecting

Parameters

Parameter

Description

OldPlayerState

Old PlayerState, which we use to fill the new one with

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