APlayerState::SeamlessTravelTo

Called by seamless travel when initializing a player on the other side - copy properties to the new PlayerState that should persist

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h

Include

#include "GameFramework/PlayerState.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerState.cpp

Syntax

virtual void SeamlessTravelTo
(
    class APlayerState * NewPlayerState
)

Remarks

Called by seamless travel when initializing a player on the other side - copy properties to the new PlayerState that should persist

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss