Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
Include |
#include "GameFramework/PlayerState.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerState.cpp |
virtual void SeamlessTravelTo
(
class APlayerState * NewPlayerState
)
Called by seamless travel when initializing a player on the other side - copy properties to the new PlayerState that should persist