APlayerState::SetShouldUpdateReplicatedPing

Sets whether or not the replicated ping value is updated automatically.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h

Include

#include "GameFramework/PlayerState.h"

Syntax

void SetShouldUpdateReplicatedPing
(
    bool bInShouldUpdateReplicatedPing
)

Remarks

Sets whether or not the replicated ping value is updated automatically.

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