Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
Include |
#include "GameFramework/PlayerState.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerState.cpp |
void SetUniqueId
(
const FUniqueNetIdRepl & NewUniqueId
)
Sets the value of UniqueId without causing other side effects to this instance.