APlayerState::ShouldBroadCastWelcomeMessage

Returns true if should broadcast player welcome/left messages.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h

Include

#include "GameFramework/PlayerState.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerState.cpp

Syntax

virtual bool ShouldBroadCastWelcomeMessage
(
    bool bExiting
)

Remarks

Returns true if should broadcast player welcome/left messages. Current conditions: must be a human player a network game

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss