bShouldUpdateReplicatedPing

Whether or not this player's replicated Ping value is updated automatically.

Windows
MacOS
Linux

Syntax

uint8 bShouldUpdateReplicatedPing: 1

Remarks

Whether or not this player's replicated Ping value is updated automatically. Since player states are always relevant by default, in cases where there are many players replicating, replicating the ping value can cause additional unnecessary overhead on servers if the value isn't needed on clients.

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