Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Volume.h |
Include |
#include "GameFramework/Volume.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ErrorChecking.cpp |
virtual void CheckForErrors()
Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog.