AWorldSettings::NotifyMatchStarted

Called from GameStateBase, used to notify native classes of match startup (such as level scripting)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h

Include

#include "GameFramework/WorldSettings.h"

Source

/Engine/Source/Runtime/Engine/Private/WorldSettings.cpp

Syntax

virtual void NotifyMatchStarted()

Remarks

Called from GameStateBase, used to notify native classes of match startup (such as level scripting)

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