TEnumAsByte< enum EVisibilityAggressiveness > VisibilityAggressiveness
Determines how aggressive precomputed visibility should be. More aggressive settings cull more objects but also cause more visibility errors like popping.
TEnumAsByte< enum EVisibilityAggressiveness > VisibilityAggressiveness
Determines how aggressive precomputed visibility should be. More aggressive settings cull more objects but also cause more visibility errors like popping.