bPrecomputeVisibility

Whether to place visibility cells inside Precomputed Visibility Volumes and along camera tracks in this level.

Windows
MacOS
Linux

Syntax

uint8 bPrecomputeVisibility: 1

Remarks

Whether to place visibility cells inside Precomputed Visibility Volumes and along camera tracks in this level. Precomputing visibility reduces rendering thread time at the cost of some runtime memory and somewhat increased lighting build times.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss