EActorUpdateOverlapsMethod

Chooses a method for actors to update overlap state (objects it is touching) on initialization, currently only used during level streaming.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

enum EActorUpdateOverlapsMethod
{
    UseConfigDefault,
    AlwaysUpdate,
    OnlyUpdateMovable,
    NeverUpdate,
}

Values

Name

Description

UseConfigDefault

AlwaysUpdate

OnlyUpdateMovable

NeverUpdate

Remarks

Chooses a method for actors to update overlap state (objects it is touching) on initialization, currently only used during level streaming.

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