ERootMotionFinishVelocityMode

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h

Include

#include "GameFramework/RootMotionSource.h"

Syntax

enum ERootMotionFinishVelocityMode
{
    MaintainLastRootMotionVelocity    = 0,
    SetVelocity,
    ClampVelocity,
}

Values

Name

Description

MaintainLastRootMotionVelocity

Maintain the last velocity root motion gave to the character.

SetVelocity

Set Velocity to the specified value (for example, 0,0,0 to stop the character)

ClampVelocity

Clamp velocity magnitude to the specified value. Note that it will not clamp Z if negative (falling). it will clamp Z positive though.

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