Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameNetworkManager.h |
Include |
#include "GameFramework/GameNetworkManager.h" |
enum EStandbyType
{
STDBY_Rx,
STDBY_Tx,
STDBY_BadPing,
STDBY_MAX,
}
Name |
Description |
---|---|
STDBY_Rx |
|
STDBY_Tx |
|
STDBY_BadPing |
|
STDBY_MAX |
Describes which standby detection event occured so the game can take appropriate action.