EStandbyType

Describes which standby detection event occured so the game can take appropriate action.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameNetworkManager.h

Include

#include "GameFramework/GameNetworkManager.h"

Syntax

enum EStandbyType
{
    STDBY_Rx,
    STDBY_Tx,
    STDBY_BadPing,
    STDBY_MAX,
}

Values

Name

Description

STDBY_Rx

STDBY_Tx

STDBY_BadPing

STDBY_MAX

Remarks

Describes which standby detection event occured so the game can take appropriate action.

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