EVolumeLightingMethod

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h

Include

#include "GameFramework/WorldSettings.h"

Syntax

enum EVolumeLightingMethod
{
    VLM_VolumetricLightmap,
    VLM_SparseVolumeLightingSamples,
}

Values

Name

Description

VLM_VolumetricLightmap

Lighting samples are computed in an adaptive grid which covers the entire Lightmass Importance Volume.

VLM_SparseVolumeLightingSamples

Volume lighting samples are placed on top of static surfaces at medium density, and everywhere else in the Lightmass Importance Volume at low density.

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