Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackEffect.h |
Include |
#include "GameFramework/ForceFeedbackEffect.h" |
struct FActiveForceFeedbackEffect
Name | Description | ||
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ForceFeedbackEffect |
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Parameters |
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float |
PlayTime |
Name | Description | |
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FActiveForceFeedbackEffect() |
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FActiveForceFeedbackEffect ( |
Name | Description | ||
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GetValues ( |
Gets the current values at the stored play time. |
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Update ( |
Updates the final force feedback values based on this effect. Returns true if the effect should continue playing, false if it is finished. |