FBasedMovementInfo::HasRelativeRotation

Is rotation relative or absolute? It can only be relative if location is also relative.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Syntax

bool HasRelativeRotation() const

Remarks

Is rotation relative or absolute? It can only be relative if location is also relative.

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