FBasedMovementInfo::IsBaseUnresolved

Return true if the client should have MovementBase, but it hasn't replicated (possibly component has not streamed in).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Syntax

bool IsBaseUnresolved() const

Remarks

Return true if the client should have MovementBase, but it hasn't replicated (possibly component has not streamed in).

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