Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/LocalMessage.h |
Include |
#include "GameFramework/LocalMessage.h" |
struct FClientReceiveData
Handles the many pieces of data passed into Client Receive
Name | Description | ||
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LocalPC |
Always need to be here |
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MessageIndex |
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MessageString |
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MessageType |
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UObject * |
OptionalObject |
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|
APlayerState &#... |
RelatedPlayerState_1 |
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APlayerState &#... |
RelatedPlayerState_2 |
Name | Description | |
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|
FClientReceiveData() |