Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CheatManager.h |
Include |
#include "GameFramework/CheatManager.h" |
struct FDebugTraceInfo
CheatManager Object within playercontroller that manages development "cheat" commands only spawned in single player mode No cheat manager is created in shipping builds. Debug Trace info for capturing
Name | Description | ||
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uint32: 1 |
bInsideOfObject |
This is when blocked and penetrating |
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float |
CapsuleHalfHeight |
Half collision capsule height. |
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float |
CapsuleRadius |
Half collision capsule radius. |
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HitImpactNormalEnd |
Hit ImpactNormal End. |
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HitLocation |
Hit Location. |
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HitNormalEnd |
Hit Normal End. |
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HitNormalStart |
Hit Normal Start. |
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LineTraceEnd |
Line Trace End. |
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LineTraceStart |
Line Trace Start. |
Name | Description | |
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|
FDebugTraceInfo() |