| FBaseAttenuationSettings
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackAttenuation.h |
Include |
#include "GameFramework/ForceFeedbackAttenuation.h" |
struct FForceFeedbackAttenuationSettings : public FBaseAttenuationSettings
The struct for defining the properties used when determining attenuation for a force feedback effect