FGameModeLogoutEvent

Logout event, triggered when a player leaves the game as well as during non-seamless ServerTravel

Windows
MacOS
Linux

Inheritance Hierarchy

TBaseMulticastDelegate_TwoParams< void, AGameModeBase , AController >

FGameModeEvents::FGameModeLogoutEvent

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h

Include

#include "GameFramework/GameModeBase.h"

Syntax

class FGameModeLogoutEvent : public TBaseMulticastDelegate_TwoParams< void, AGameModeBase , AController >

Remarks

Logout event, triggered when a player leaves the game as well as during non-seamless ServerTravel

Note that this is called before performing any cleanup of the specified AController

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