| TBaseMulticastDelegate_TwoParams< void, AGameModeBase , AController >
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
Include |
#include "GameFramework/GameModeBase.h" |
class FGameModeLogoutEvent : public TBaseMulticastDelegate_TwoParams< void, AGameModeBase , AController >
Logout event, triggered when a player leaves the game as well as during non-seamless ServerTravel
Note that this is called before performing any cleanup of the specified AController