| TBaseMulticastDelegate_OneParam< void, FName >
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
Include |
#include "GameFramework/GameModeBase.h" |
class FGameModeMatchStateSetEvent : public TBaseMulticastDelegate_OneParam< void, FName >
Match state has changed via SetMatchState()