FGameModeMatchStateSetEvent

Match state has changed via SetMatchState()

Windows
MacOS
Linux

Inheritance Hierarchy

TBaseMulticastDelegate_OneParam< void, FName >

FGameModeEvents::FGameModeMatchStateSetEvent

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h

Include

#include "GameFramework/GameModeBase.h"

Syntax

class FGameModeMatchStateSetEvent : public TBaseMulticastDelegate_OneParam< void, FName >

Remarks

Match state has changed via SetMatchState()

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