Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
Include |
#include "GameFramework/WorldSettings.h" |
struct FHierarchicalSimplification
Name | Description | ||
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uint8: 1 |
bAllowSpecificExclusion |
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|
uint8: 1 |
bOnlyGenerateClustersForVolumes |
Only generate clusters for HLOD volumes |
|
uint8: 1 |
bReusePreviousLevelClusters |
Will reuse the clusters generated for the previous (lower) HLOD level |
|
uint8: 1 |
bSimplifyMesh |
If this is true, it will simplify mesh but it is slower. |
|
uint8: 1 |
bUseOverrideDrawDistance |
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|
float |
DesiredBoundRadius |
Desired Bounding Radius for clustering - this is not guaranteed but used to calculate filling factor for auto clustering |
|
float |
DesiredFillingPercentage |
Desired Filling Percentage for clustering - this is not guaranteed but used to calculate filling factor for auto clustering |
|
MergeSetting |
Merge Mesh Setting if bSimplifyMesh is false |
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MinNumberOfActorsToBuild |
Min number of actors to build LODActor |
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|
float |
OverrideDrawDistance |
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|
ProxySetting |
Simplification Setting if bSimplifyMesh is true |
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|
float |
TransitionScreenSize |
The screen radius an mesh object should reach before swapping to the LOD actor, once one of parent displays, it won't draw any of children. |
Name | Description | |
---|---|---|
|
FHierarchicalSimplification() |