Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
Include |
#include "GameFramework/PlayerInput.h" |
struct FInputActionKeyMapping
Defines a mapping between an action and key
Name | Description | ||
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ActionName |
Friendly name of action, e.g "jump" |
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uint8: 1 |
bAlt |
True if one of the Alt keys must be down when the KeyEvent is received to be acknowledged |
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uint8: 1 |
bCmd |
True if one of the Cmd keys must be down when the KeyEvent is received to be acknowledged |
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uint8: 1 |
bCtrl |
True if one of the Ctrl keys must be down when the KeyEvent is received to be acknowledged |
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uint8: 1 |
bShift |
True if one of the Shift keys must be down when the KeyEvent is received to be acknowledged |
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Key |
Key to bind it to. |
Name | Description | ||
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operator< ( |
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operator== ( |