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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
Include |
#include "GameFramework/PlayerInput.h" |
struct FInputActionSpeechMapping
Defines a mapping between an action and speech recognition
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FInputActionSpeechMapping |
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GetActionName() |
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GetKeyCategory() |
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GetKeyName() |
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GetSpeechKeyword() |
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operator< ( |
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operator== ( |