Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
Include |
#include "GameFramework/PlayerInput.h" |
struct FInputAxisProperties
Configurable properties for control axes, used to transform raw input into game ready values.
Name | Description | ||
---|---|---|---|
|
uint8: 1 |
bInvert |
Inverts reported values for this axis |
|
float |
DeadZone |
What the dead zone of the axis is. For control axes such as analog sticks. |
|
float |
Exponent |
For applying curves to [0..1] axes, e.g. analog sticks |
|
float |
Sensitivity |
Scaling factor to multiply raw value by. |
Name | Description | |
---|---|---|
|
FInputAxisProperties() |