FInputModeGameAndUI::SetHideCursorDuringCapture

Whether to hide the cursor during temporary mouse capture caused by a mouse down

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

FInputModeGameAndUI & SetHideCursorDuringCapture
(
    bool InHideCursorDuringCapture
)

Remarks

Whether to hide the cursor during temporary mouse capture caused by a mouse down

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