| FInputModeDataBase::ApplyInputMode()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
virtual void ApplyInputMode
(
FReply & SlateOperations,
class UGameViewportClient & GameViewportClient
) const
Derived classes override this function to apply the necessary settings for the desired input mode