FInputModeGameOnly::SetConsumeCaptureMouseDown

Whether the mouse down that causes capture should be consumed, and not passed to player input processing

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

FInputModeGameOnly & SetConsumeCaptureMouseDown
(
    bool InConsumeCaptureMouseDown
)

Remarks

Whether the mouse down that causes capture should be consumed, and not passed to player input processing

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