Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
Include |
#include "GameFramework/PlayerInput.h" |
struct FKeyBind
Struct containing mappings for legacy method of binding keys to exec commands.
Name | Description | ||
---|---|---|---|
|
uint8: 1 |
Alt |
Whether the alt key needs to be held when the key event occurs |
|
uint8: 1 |
bDisabled |
|
|
uint8: 1 |
bIgnoreAlt |
Whether the alt key must not be held when the key event occurs |
|
uint8: 1 |
bIgnoreCmd |
Whether the command key must not be held when the key event occurs |
|
uint8: 1 |
bIgnoreCtrl |
Whether the control key must not be held when the key event occurs |
|
uint8: 1 |
bIgnoreShift |
Whether the shift key must not be held when the key event occurs |
|
uint8: 1 |
Cmd |
Whether the command key needs to be held when the key event occurs |
|
Command |
The command to execute when the key is pressed/released |
|
|
uint8: 1 |
Control |
Whether the control key needs to be held when the key event occurs |
|
Key |
The key to be bound to the command |
|
|
uint8: 1 |
Shift |
Whether the shift key needs to be held when the key event occurs |
Name | Description | |
---|---|---|
|
FKeyBind() |