Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
Include |
#include "GameFramework/WorldSettings.h" |
struct FNetViewer
Stores information on a viewer that actors need to be checked against for relevancy
Name | Description | ||
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UNetConnection ... |
Connection |
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AActor * |
InViewer |
The "controlling net object" associated with this view (typically player controller) |
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ViewDir |
Direction the viewer is looking |
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ViewLocation |
Where the viewer is looking from |
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AActor * |
ViewTarget |
The actor that is being directly viewed, usually a pawn. Could also be the net actor of consequence |
Name | Description | |
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FNetViewer() |
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FNetViewer ( |