FNetworkPredictionData_Client_Character::CreateSavedMove

Tries to pull a pooled move off the free move list, otherwise allocates a new move.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual FSavedMovePtr CreateSavedMove()

Remarks

Tries to pull a pooled move off the free move list, otherwise allocates a new move. Returns NULL if the limit on saves moves is hit.

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