Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual FSavedMovePtr CreateSavedMove()
Tries to pull a pooled move off the free move list, otherwise allocates a new move. Returns NULL if the limit on saves moves is hit.