Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
int32 GetSavedMoveIndex
(
float TimeStamp
) const
Finds SavedMove index for given TimeStamp. Returns INDEX_NONE if not found (move has been already Acked or cleared).