FNetworkPredictionData_Client_Character::GetSavedMoveIndex

Finds SavedMove index for given TimeStamp.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

int32 GetSavedMoveIndex
(
    float TimeStamp
) const

Remarks

Finds SavedMove index for given TimeStamp. Returns INDEX_NONE if not found (move has been already Acked or cleared).

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