float MaxMoveDeltaTime
Max delta time for a given move, in real seconds Based off of AGameNetworkManager::MaxMoveDeltaTime config setting, but can be modified per actor if needed. This value is mirrored in FNetworkPredictionData_Server, which is what server logic runs off of. Client needs to know this in order to not send move deltas that are going to get clamped anyway (meaning they'll be rejected/corrected). Note: This was previously named MaxResponseTime, but has been renamed to reflect what it does more accurately