Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
Include |
#include "GameFramework/Character.h" |
struct FRepRootMotionMontage
Replicated data when playing a root motion montage.
Name | Description | ||
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Acceleration |
Acceleration |
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UAnimMontage &#... |
AnimMontage |
AnimMontage providing Root Motion |
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AuthoritativeRootMotion |
State of Root Motion Sources on Authority |
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bIsActive |
Whether this has useful/active data. |
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bRelativePosition |
Additional replicated flag, if MovementBase can't be resolved on the client. |
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bRelativeRotation |
Whether rotation is relative or absolute. |
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LinearVelocity |
Velocity |
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Location |
Location |
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MovementBase |
Movement Relative to Base |
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MovementBaseBoneName |
Bone on the MovementBase, if a skeletal mesh. |
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float |
Position |
Track position of Montage |
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Rotation |
Rotation |
Name | Description | ||
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Clear() |
Clear root motion sources and root motion montage |
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HasRootMotion() |
Is Valid - animation root motion only |