FRootMotionServerToLocalIDMapping::IsStillValid

Given CurrentTimeStamp, returns whether this mapping is still valid (has expired yet)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h

Include

#include "GameFramework/RootMotionSource.h"

Source

/Engine/Source/Runtime/Engine/Private/GameFramework/RootMotionSource.cpp

Syntax

bool IsStillValid
(
    float CurrentTimeStamp
)

Remarks

Given CurrentTimeStamp, returns whether this mapping is still valid (has expired yet)

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