Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h |
Include |
#include "GameFramework/RootMotionSource.h" |
struct FRootMotionServerToLocalIDMapping
Structure for mapping RootMotionSource server IDs to those on this client
Name | Description | |
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FRootMotionServerToLocalIDMapping() |
Name | Description | ||
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IsStillValid ( |
Given CurrentTimeStamp, returns whether this mapping is still valid (has expired yet) |