uint16 LocalID
ID local to this client or server instance. Used for matching up FRootMotionSources between SavedMoves and allow a mapping between server LocalIDs and client LocalIDs for correction/comparison
uint16 LocalID
ID local to this client or server instance. Used for matching up FRootMotionSources between SavedMoves and allow a mapping between server LocalIDs and client LocalIDs for correction/comparison