FRootMotionSourceGroup::AccumulateAdditiveRootMotionVelocity

Helper function for accumulating additive velocity into InOutVelocity

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h

Include

#include "GameFramework/RootMotionSource.h"

Source

/Engine/Source/Runtime/Engine/Private/GameFramework/RootMotionSource.cpp

Syntax

void AccumulateAdditiveRootMotionVelocity
(
    float DeltaTime,
    const ACharacter & Character,
    const UCharacterMovementComponent & MoveComponent,
    FVector & InOutVelocity
) const

Remarks

Helper function for accumulating additive velocity into InOutVelocity

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss