Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h |
Include |
#include "GameFramework/RootMotionSource.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameFramework/RootMotionSource.cpp |
void AccumulateRootMotionVelocityFromSource
(
const FRootMotionSource & RootMotionSource,
float DeltaTime,
const ACharacter & Character,
const UCharacterMovementComponent & MoveComponent,
FVector & InOutVelocity
) const
Accumulates contributions for velocity into InOutVelocity for a given type of root motion from this group