Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h |
Include |
#include "GameFramework/RootMotionSource.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameFramework/RootMotionSource.cpp |
bool HasRootMotionToApply() const
true if we have Root Motion accumulated from sources to use in PerformMovement() physics. Not valid outside of the scope of that function. Since RootMotion is extracted and used in it.