| FRootMotionSource::SetTime()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h |
Include |
#include "GameFramework/RootMotionSource.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameFramework/RootMotionSource.cpp |
virtual void SetTime
(
float NewTime
)
Set the CurrentTime of this source. Use this setter so that sources based on duration can get correctly marked for end