Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void CombineWith
(
const FSavedMove_Character * OldMove,
ACharacter * InCharacter,
APlayerController * PC,
const FVector & OldStartLocation
)
Combine this move with an older move and update relevant state.