CompressedFlags

Bit masks used by [GetCompressedFlags()](API\Runtime\Engine\GameFramework\FSavedMove_Character\GetCompressedFlags) to encode movement information.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Syntax

enum CompressedFlags
{
    FLAG_JumpPressed      = 0x01,
    FLAG_WantsToCrouch    = 0x02,
    FLAG_Reserved_1       = 0x04,
    FLAG_Reserved_2       = 0x08,
    FLAG_Custom_0         = 0x10,
    FLAG_Custom_1         = 0x20,
    FLAG_Custom_2         = 0x40,
    FLAG_Custom_3         = 0x80,
}

Values

Name

Description

FLAG_JumpPressed

FLAG_WantsToCrouch

FLAG_Reserved_1

FLAG_Reserved_2

FLAG_Custom_0

Remaining bit masks are available for custom flags.

FLAG_Custom_1

FLAG_Custom_2

FLAG_Custom_3

Remarks

Bit masks used by GetCompressedFlags() to encode movement information.

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