Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
enum CompressedFlags
{
FLAG_JumpPressed = 0x01,
FLAG_WantsToCrouch = 0x02,
FLAG_Reserved_1 = 0x04,
FLAG_Reserved_2 = 0x08,
FLAG_Custom_0 = 0x10,
FLAG_Custom_1 = 0x20,
FLAG_Custom_2 = 0x40,
FLAG_Custom_3 = 0x80,
}
Name |
Description |
---|---|
FLAG_JumpPressed |
|
FLAG_WantsToCrouch |
|
FLAG_Reserved_1 |
|
FLAG_Reserved_2 |
|
FLAG_Custom_0 |
Remaining bit masks are available for custom flags. |
FLAG_Custom_1 |
|
FLAG_Custom_2 |
|
FLAG_Custom_3 |
Bit masks used by GetCompressedFlags() to encode movement information.