FSavedMove_Character::SetInitialPosition

Set the properties describing the position, etc. of the moved pawn at the start of the move.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void SetInitialPosition
(
    ACharacter * C
)

Remarks

Set the properties describing the position, etc. of the moved pawn at the start of the move.

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