FSavedMove_Character::SetMoveFor

Called to set up this saved move (when initially created) to make a predictive correction.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void SetMoveFor
(
    ACharacter * C,
    float InDeltaTime,
    FVector const & NewAccel,
    class FNetworkPredictionData_Client_Character & ClientData
)

Remarks

Called to set up this saved move (when initially created) to make a predictive correction.

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