FSetActorWantsDestroyDuringBeginPlay

This should only be used by [UWorld::DestroyActor](API\Runtime\Engine\Engine\UWorld\DestroyActor) when the actor is in the process of beginning play so it can't be destroyed yet

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

struct FSetActorWantsDestroyDuringBeginPlay

Remarks

This should only be used by UWorld::DestroyActor when the actor is in the process of beginning play so it can't be destroyed yet

Constructors

No constructors are accessible with public or protected access.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss