Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
CURRENT_FILE_ID___LINE___DELEGATE FUNC_DECLARE_DYNAMIC_MULTICAST_DELEGATE
(
FWeakObjectPtr,
FTakeRadialDamageSignature_MCSignature,
FTakeRadialDamageSignature_DelegateWrapper,
FUNC_CONCAT(FUNC_CONCAT(AActor *InParam1, float InParam2, const class UDamageType *InParam3, FVector InParam4, FHitResult InParam5, class AController *InParam6, AActor *InParam7)),
FUNC_CONCAT(FUNC_CONCAT(*this, InParam1, InParam2, InParam3, InParam4, InParam5, InParam6, InParam7)),
void,
AActor *,
float,
const class UDamageType *,
FVector,
FHitResult,
class AController *,
AActor *
)