Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/OnlineReplStructs.h |
Include |
#include "GameFramework/OnlineReplStructs.h" |
Source |
/Engine/Source/Runtime/Engine/Private/OnlineReplStructs.cpp |
bool ImportTextItem
(
const TCHAR *& Buffer,
int32 PortFlags,
UObject * Parent,
FOutputDevice * ErrorText
)
Import string contexts and try to map them into a unique id